Kree'arra
| Type | Boss |
|---|---|
| Drop table | 26 different drops |
| Loot value per kill | about 188,009 gp |
| With the 1.5x drop boost | about 280,283 gp |
This page lists everything Kree'arra can drop, generated from the server's drop table w_kreearra.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Feather | 1-16 | Always | Always | 2 gp | |
| Frozen key piece (armadyl) | 1 | Always | Always | - | |
| Coins | 19,500-20,000 | 1/2.9 | 1/1.9 | - | |
| Super defence(3) | 3 | 1/16 | 1/16 | 2,458 gp | |
| Ranging potion(3) | 3 | 1/16 | 1/16 | 1,349 gp | |
| Black d'hide body | 1 | 1/16 | 1/16 | 7,214 gp | |
| Dwarf weed seed | 2 | 1/16 | 1/16 | 674 gp | |
| Mind rune | 586-601 | 1/16 | 1/16 | 3 gp | |
| Rune arrow | 100-105 | 1/16 | 1/16 | 44 gp | |
| Grimy dwarf weed | 8-13 | 1/16 | 1/16 | 1,327 gp | |
| Runite bolts | 20-25 | 1/16 | 1/16 | 103 gp | |
| Dragonstone bolts (e) | 5-10 | 1/16 | 1/16 | 385 gp | |
| Rune crossbow | 1 | 1/16 | 1/16 | 9,283 gp | |
| Coins | 20,500-21,000 | 1/102 | 1/68 | - | |
| Crystal key | 1 | 1/127 | 1/85 | 20,520 gp | |
| Yew seed | 1 | 1/127 | 1/85 | 18,852 gp | |
| Clue scroll (elite) | 1 | 1/250 | 1/167 | - | clue scroll box |
| Armadyl chestplate | 1 | 1/381 | 1/254 | 32,643,723 gp | |
| Armadyl helmet | 1 | 1/381 | 1/254 | 8,151,750 gp | |
| Armadyl chainskirt | 1 | 1/381 | 1/254 | 24,353,830 gp | |
| Long bone | 1 | 1/400 | 1/267 | - | |
| Armadyl hilt | 1 | 1/508 | 1/339 | 6,397,428 gp | |
| Godsword shard 1 | 1 | 1/762 | 1/508 | 157,322 gp | |
| Godsword shard 2 | 1 | 1/762 | 1/508 | 163,586 gp | |
| Godsword shard 3 | 1 | 1/762 | 1/508 | 172,902 gp | |
| Curved bone | 1 | 1/5,012 | 1/1,333 | - |
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.