Money making
Ways to make coins, with gp per hour computed from our own Grand Exchange prices and drop tables. The kills and actions per hour are estimates (marked as such), the prices and the loot values are live data that update with every release.
Tip: Ironmen cannot sell on the Grand Exchange, so for them these numbers only show how much a method produces, not what it earns.
Methods ranked by profit per hour
| Method | Type | Needs | Profit per hour | Accuracy |
|---|---|---|---|---|
| Killing the Alchemical Hydra | Combat | Slayer 95 | 4,227,795 gp | estimate |
| Killing the Thermonuclear smoke devil | Combat | Slayer 93 | 3,081,848 gp | estimate |
| Killing Vorkath | Combat | Combat 80 | 3,076,475 gp | estimate |
| Killing Cerberus | Combat | Slayer 91 | 2,027,560 gp | estimate |
| Killing Zulrah | Combat | Combat 75 | 1,550,851 gp | estimate |
| Fishing anglerfish | Skilling | Fishing 82 | 828,000 gp | estimate |
| Killing the Giant Mole | Combat | Combat 60 | 648,299 gp | estimate |
| Stringing magic longbows | Skilling | Fletching 85 | 598,500 gp | estimate |
| Killing the Abyssal Sire | Combat | Slayer 85 | 391,708 gp | estimate |
| Mining runite ore | Skilling | Mining 85 | 286,328 gp | estimate |
| Fishing sharks | Skilling | Fishing 76 | 254,160 gp | estimate |
| Cooking sharks | Skilling | Cooking 80 | 223,400 gp | estimate |
| Chopping magic trees | Skilling | Woodcutting 75 | 208,710 gp | estimate |
| Mining adamantite ore | Skilling | Mining 70 | 184,800 gp | estimate |
| Mining coal | Skilling | Mining 30 | 150,000 gp | estimate |
| Fishing monkfish | Skilling | Fishing 62 | 87,100 gp | estimate |
| Chopping yew trees | Skilling | Woodcutting 60 | 42,560 gp | estimate |
| Cutting dragonstones | Skilling | Crafting 55 | -7,686,000 gp | estimate |
More
- Loot value per kill: the 100 best monsters by average loot.
- Bosses and monsters: full drop tables.
- Items: how to obtain any item.
How the numbers are made
- Skilling: the amount per hour is a typical value at the needed level; the profit is the Grand Exchange price of what you make minus what you use up.
- Combat: the loot value of one kill comes from the drop table; it is multiplied by a typical number of kills per hour and the supply cost is subtracted.
- Everything here is rounded and will differ from your own results. If you measure better numbers, a moderator can update the page with the Edit button.
Generated from the game data at every release.