Money making

Ways to make coins, with gp per hour computed from our own Grand Exchange prices and drop tables. The kills and actions per hour are estimates (marked as such), the prices and the loot values are live data that update with every release.

Tip: Ironmen cannot sell on the Grand Exchange, so for them these numbers only show how much a method produces, not what it earns.

Methods ranked by profit per hour

MethodTypeNeedsProfit per hourAccuracy
Killing the Alchemical HydraCombatSlayer 954,227,795 gpestimate
Killing the Thermonuclear smoke devilCombatSlayer 933,081,848 gpestimate
Killing VorkathCombatCombat 803,076,475 gpestimate
Killing CerberusCombatSlayer 912,027,560 gpestimate
Killing ZulrahCombatCombat 751,550,851 gpestimate
Fishing anglerfishSkillingFishing 82828,000 gpestimate
Killing the Giant MoleCombatCombat 60648,299 gpestimate
Stringing magic longbowsSkillingFletching 85598,500 gpestimate
Killing the Abyssal SireCombatSlayer 85391,708 gpestimate
Mining runite oreSkillingMining 85286,328 gpestimate
Fishing sharksSkillingFishing 76254,160 gpestimate
Cooking sharksSkillingCooking 80223,400 gpestimate
Chopping magic treesSkillingWoodcutting 75208,710 gpestimate
Mining adamantite oreSkillingMining 70184,800 gpestimate
Mining coalSkillingMining 30150,000 gpestimate
Fishing monkfishSkillingFishing 6287,100 gpestimate
Chopping yew treesSkillingWoodcutting 6042,560 gpestimate
Cutting dragonstonesSkillingCrafting 55-7,686,000 gpestimate

More

How the numbers are made

  1. Skilling: the amount per hour is a typical value at the needed level; the profit is the Grand Exchange price of what you make minus what you use up.
  2. Combat: the loot value of one kill comes from the drop table; it is multiplied by a typical number of kills per hour and the supply cost is subtracted.
  3. Everything here is rounded and will differ from your own results. If you measure better numbers, a moderator can update the page with the Edit button.

Generated from the game data at every release.