Frost Crab
| Type | Monster |
|---|---|
| Drop table | 27 different drops |
| Loot value per kill | about 67 gp |
| With the 1.5x drop boost | about 85 gp |
| Also rolls | gem tables |
This page lists everything Frost Crab can drop, generated from the server's drop table frost_crab.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Coins | 4 | 1/4.7 | 1/4.7 | - | |
| Coins | 2 | 1/11 | 1/11 | - | |
| Bronze pickaxe | 1 | 1/15 | 1/15 | 90 gp | |
| Coins | 24 | 1/15 | 1/15 | - | |
| Coins | 36 | 1/17 | 1/17 | - | |
| Iron pickaxe | 1 | 1/18 | 1/18 | 78 gp | |
| Coins | 8 | 1/23 | 1/23 | - | |
| Tin ore | 3 | 1/23 | 1/23 | 12 gp | |
| Water rune | 1 | 1/26 | 1/26 | 5 gp | |
| Water rune | 2 | 1/26 | 1/26 | 5 gp | |
| Bucket of water | 1 | 1/30 | 1/30 | 32 gp | |
| Chisel | 1 | 1/30 | 1/30 | 110 gp | |
| Coal | 2 | 1/46 | 1/46 | 150 gp | |
| Copper ore | 3 | 1/46 | 1/46 | 10 gp | |
| Iron ore | 1 | 1/46 | 1/46 | 71 gp | |
| Soft clay | 1 | 1/46 | 1/46 | 110 gp | |
| Water rune | 5 | 1/46 | 1/46 | 5 gp | |
| Water rune | 10 | 1/46 | 1/46 | 5 gp | |
| Water rune | 15 | 1/46 | 1/46 | 5 gp | |
| Frozen tear | 5 | 1/90 | 1/60 | 252 gp | |
| Casket | 1 | 1/91 | 1/61 | 807 gp | |
| Coal | 1 | 1/91 | 1/61 | 150 gp | |
| Coal | 3 | 1/91 | 1/61 | 150 gp | |
| Iron ore | 2 | 1/91 | 1/61 | 71 gp | |
| Spinach roll | 1 | 1/91 | 1/61 | 425 gp | |
| Clue scroll (easy) | 1 | 1/121 | 1/81 | - | clue scroll box |
| Tooth half of key | 1 | 1/1,354 | 1/903 | - |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.