Cyclops (God Wars Dungeon)
| Type | Monster |
|---|---|
| Drop table | 24 different drops |
| Loot value per kill | about 160 gp |
| With the 1.5x drop boost | about 197 gp |
| Also rolls | gem, herb tables |
This page lists everything Cyclops (God Wars Dungeon) can drop, generated from the server's drop table cyclops_god_wars_dungeon.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Coins | 3-102 | 1/2.5 | 1/2.5 | - | |
| Black knife | 4-13 | 1/6.2 | 1/6.2 | 40 gp | |
| Coins | 5-204 | 1/10 | 1/10 | - | |
| Iron 2h sword | 1 | 1/50 | 1/50 | 62 gp | |
| Iron chainbody | 1 | 1/50 | 1/50 | 157 gp | |
| Steel 2h sword | 1 | 1/50 | 1/50 | 420 gp | |
| Steel battleaxe | 1 | 1/50 | 1/50 | 196 gp | |
| Steel chainbody | 1 | 1/50 | 1/50 | 258 gp | |
| Steel dagger | 1 | 1/50 | 1/50 | 121 gp | |
| Steel longsword | 1 | 1/50 | 1/50 | 124 gp | |
| Steel mace | 1 | 1/50 | 1/50 | 26 gp | |
| Steel med helm | 1 | 1/50 | 1/50 | 100 gp | |
| Steel shortsword | 1 | 1/50 | 1/50 | 96 gp | |
| Adamant 2h sword | 1 | 1/100 | 1/67 | 3,528 gp | |
| Adamant mace | 1 | 1/100 | 1/67 | 630 gp | |
| Black 2h sword | 1 | 1/100 | 1/67 | 826 gp | |
| Black dagger | 1 | 1/100 | 1/67 | 393 gp | |
| Black longsword | 1 | 1/100 | 1/67 | 1,174 gp | |
| Black shortsword | 1 | 1/100 | 1/67 | 226 gp | |
| Mithril dagger | 1 | 1/100 | 1/67 | 137 gp | |
| Mithril longsword | 1 | 1/100 | 1/67 | 512 gp | |
| Long bone | 1 | 1/400 | 1/267 | - | |
| Clue scroll (hard) | 1 | 1/486 | 1/324 | - | clue scroll box |
| Curved bone | 1 | 1/5,013 | 1/1,333 | - |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.