What to test

Help us by trying these things in game and telling us what you see. Post what you find in #bug-reports on Discord.

Current test focus (live-20261104-1553)

Wiki

  • Open privateps.com/wiki on a phone → no sideways scrolling, the menu collapses, tables read as cards
  • Search "dragon longsword" → its page shows drop rates, shop prices and the Grand Exchange price
  • Open an old link like privateps.com/guides/ or /guides/faq.html → you land on the matching wiki page
  • Moderator or above, logged in on the website: open a wiki page → Edit, History and New page buttons; save a change, then Revert it from History
  • Normal player, logged in: open a wiki page → no Edit button; the page still loads

Castle Wars

  • In a game, right-click an enemy player or bot → Attack is there (also right after you respawn); a team mate has no Attack

God Wars Dungeon

  • Tie-rope on both Saradomin rocks, Climb-down needs 70 Agility, the rope at the bottom climbs back up to the same rock
  • Troll Stronghold hole with a rope: Tie-rope → Climb-down (60 Agility or Strength) lands at the dungeon rope; Climb there → back on the surface

Toxic blowpipe

  • Use Zulrah's scales on a blowpipe (both ways round), then darts → scales and darts load; Check shows both counts; Unload / Uncharge hand them back

Sailing

  • Click the wheel on your boat → a Boat controls panel appears top left; Stop, Autopilot, Dock, Leave and Let go work; clicking the sea still steers; the panel goes when you let go
  • Talk to a Crew Registrar → a Sailing Crew window opens; click a crewmate to hire (coins, level checked), Dismiss to let go; ::crew on a boat shows it without hiring
  • Click the wheel on your boat → steering animation while you have the helm; click Deploy on the salvaging hook near a wreck → the boat sails to it or salvages at once
  • Sail a boat and dock at a port and touch trial buoys → the boat is much faster (about 2.5x), it still docks and counts every buoy, and never jumps over land

Staff panel

  • A staff member mutes you from the new panel while you are online → you are muted at once and told so in chat
  • Staff takes or gives you an item from the panel while you are logged in → it changes without a relog and you get a message

Still to verify

  • [Scurrius] Log in on a character that never ate at the Scurrius food pile → no food pile timer; eat from it → 10 min timer, 2nd try says already eaten
  • [World map] Open the world map while aboard a Sailing boat, then inside a cave/instance → the matching map and the yellow arrow show
  • [Grand Exchange] Check the guide price of Logs, Magic logs, a rune and a bar at the Grand Exchange → normal, never 0, near the OSRS prices of mid August
  • [Grand Exchange] Staff: ::gefreeze status → says FROZEN; ::gerefresh → says the prices are frozen and changes nothing
  • [Grand Exchange] Try to buy 1 Logs at a price of 1 gp (and sell at 1 gp) → refused with "The price must be between ... gp (guide price ...)"
  • [Grand Exchange] Place a buy at the guide price and at +30% / -30% → accepted; at +31% or -31% → refused
  • [Grand Exchange] Buy and sell logs, ores and runes at the normal guide price → still fills at once, coins and refund correct
  • [Sailing] Look at a skiff or sloop from the dock and from the helm → white/linen sails hang from the mast and a trim runs along the hull
  • [Sailing] Sail to a shipwreck spot (chat tells direction) → a wreck is drawn in the sea there; hold the boat beside it 6 ticks → salvage + xp
  • [Sailing] Click the salvaging station at a port or use salvage on it → all salvage in the bag is sorted (xp, coins, rare finds)
  • [Sailing] Click the shipwright workbench at a port → boat parts menu (make hull and keel parts from logs and bars)
  • [Sailing] Talk to Trader Stan's crew at Port Khazard, Musa Point, Brimhaven, Port Tyras → they answer; port crew do not wander
  • [Sailing] Meet a sea monster → each volley shows a flash on the boat, a cannonball to the monster, an impact and a hitsplat
  • [Sailing] Take a bounty and sail within 30 tiles of its lair → yellow arrow over the lair, the target stands there, chat says the lair is marked
  • [Sailing] Look at your skiff/sloop deck → cannons (and a salvaging hook) stand on it; when a monster comes the cannons animate
  • [Sailing] Open a port board or the Sailing log with a bounty active → chat shows the catches so far
  • [Construction] Enter your house, log out, log back in → you are inside your house at the exit portal, no black screen; repeat in build mode and after a ::serverupdate restart
  • [Construction] Log out inside a boss or minigame instance, log in → you appear at its exit or the spawn, not on a black map
  • [Construction] House Options > Viewer: chat explains the viewer; click a room → chat names it; the Portal button selects the portal room; rotate / add / delete a room and press Done → you stay on the same tile (exit portal tile if your own room changed)
  • [Castle Wars / Bots] Enter a Castle Wars waiting room → the number in the waiting room window counts down 30, 29, 28 ... until the game starts
  • [Castle Wars / Bots] Watch a ::startbot bot travel a long way (10+ tiles) → it runs when it has run energy and walks again when the energy is gone
  • [Sailing] Set sail from a port → the boat sits in the water right by that port's buoy, not out at sea; it does not dock at once
  • [Sailing] Take the helm, click the sea near another port's buoy (or the buoy itself) → the boat sails there and "You dock at <port>."
  • [Sailing] Steer by hand past a port buoy, within 2 tiles → the boat docks; far from every buoy it just sails on
  • [Sailing] Autopilot to a port, then click the sea → chat says the autopilot is off; click the helm → "Resume the autopilot" sails on and docks

Known issues

No need to report these.

  • Quests: some quests are still missing (Dragon Slayer I, Eagles' Peak, The Grand Tree, Shilo Village, Tourist Trap, Ghosts Ahoy and others); the new ones have never been played by a real person yet.
  • Many NPCs have no dialogue or only basic behaviour.
  • Raids: all four raids have their boss mechanics now. Some animations and projectiles are missing, and loot weights and balance may change.
  • Achievement Diary tasks do not tick off by themselves yet; only Lumbridge & Draynor is filled in.
  • Treasure Trails: there are no clue scrolls yet (the old ::trails window is gone); the clue content does not exist yet.
  • Sailing: boats are an early version (never played by a real person before): shipyard, port task boards, charting, bounties and the Barracuda Trials may be unfinished or buggy. Sea tiles at the ports are blocked on foot.
  • The Fractured Archive: there is no world entrance in the Chasm of Tears yet; use the Archivist's folio or the teleport menu.
  • Bank capacity stays at the stock 4000 slots; buying 2000 extra slots comes later.
  • Agility: the Canifis and Draynor rooftop courses and the Yanille wall may not work (layouts moved in 241).
  • A few new 241 objects have no script yet: Yanille and Falador wall climbs, one trapdoor and ladder, the shipwright workbench.
  • Vampyre Slayer, compost, Superior hand and the cannon are being re-checked after the upgrade.
  • Tempoross: the dock layout changed, so the harpoon crate may be missing; Castle Wars bots still need better PvP.
  • Tithe Farm: auto-weed is no longer sold; Gricoll's rewards are a plain shop now.
  • Skill guide: the wiki and quest link buttons inside the window are not wired yet.
  • Many old examine texts of recycled object and NPC ids are gone and will be refilled.
  • Sorceress's Garden may fail; it also failed before this update.

Generated from the game data at every release.