Waterfiend

Waterfiend
TypeMonster
Drop table36 different drops
Loot value per killabout 3,322 gp
With the 1.5x drop boostabout 4,064 gp
Also rollsgem, herb, rareSeed tables

This page lists everything Waterfiend can drop, generated from the server's drop table w_waterfiend.

Drops

ItemQuantityBase rateHereValueNotes
Water rune1AlwaysAlways5 gp
Coins2,000-3,0001/8.51/8.5-
Mithril arrow901/131/137 gp
Water orb6-101/161/161,504 gp
Staff of water11/211/21952 gp
Water rune1501/211/215 gp
Death rune231/261/26190 gp
Sapphire bolts151/261/2634 gp
Mithril ore10-201/321/32153 gp
Vial of water40-501/321/326 gp
Water battlestaff11/321/328,785 gp
Water talisman11/321/32270 gp
Blood rune171/431/43364 gp
Raw lobster181/431/43112 gp
Raw shark81/431/43706 gp
Shark21/431/431,000 gp
Watermelon seed5-151/431/43210 gp
Adamant chainbody11/641/432,633 gp
Adamant warhammer11/641/432,544 gp
Mist rune25-751/641/4392 gp
Mud rune75-1001/641/43109 gp
Oyster31/641/4342 gp
Rune med helm11/641/4311,109 gp
Seaweed20-301/641/435 gp
Snape grass20-301/641/43858 gp
Steam rune40-601/641/4389 gp
Blue d'hide vambraces11/1281/851,444 gp
Mithril bar10-151/1281/85944 gp
Mystic water staff11/1281/8525,092 gp
Rune full helm11/1281/8520,595 gp
Clue scroll (hard)11/1281/85-clue scroll box
Uncut diamond31/1281/852,468 gp
Uncut emerald31/1281/85490 gp
Uncut ruby31/1281/851,102 gp
Uncut sapphire31/1281/85232 gp
Mist battlestaff11/3,0001/1,33348,682 gp

Shared drop tables

Besides the list above this monster also rolls on the shared tables: gem, herb, rareSeed. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.

Notes

All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).

Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.

Generated from the game data at every release.