Red dragon
| Type | Monster |
|---|---|
| Drop table | 23 different drops |
| Loot value per kill | about 3,980 gp |
| With the 1.5x drop boost | about 4,513 gp |
| Also rolls | gem, herb tables |
This page lists everything Red dragon can drop, generated from the server's drop table w_red_dragon.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Red dragonhide | 1 | Always | Always | 2,202 gp | |
| Coins | 196 | 1/3.4 | 1/3.4 | - | |
| Coins | 66 | 1/4.8 | 1/4.8 | - | |
| Coins | 330 | 1/14 | 1/14 | - | |
| Dragon javelin tips | 10 | 1/14 | 1/14 | 730 gp | |
| Rune arrow | 4 | 1/17 | 1/17 | 44 gp | |
| Law rune | 4 | 1/28 | 1/28 | 126 gp | |
| Blood rune | 2 | 1/34 | 1/34 | 364 gp | |
| Mithril 2h sword | 1 | 1/34 | 1/34 | 1,322 gp | |
| Ensouled dragon head | 1 | 1/40 | 1/27 | 5,886 gp | |
| Chocolate cake | 3 | 1/46 | 1/46 | 141 gp | |
| Death rune | 5 | 1/46 | 1/46 | 190 gp | |
| Mithril axe | 1 | 1/46 | 1/46 | 219 gp | |
| Mithril battleaxe | 1 | 1/46 | 1/46 | 964 gp | |
| Rune dart | 8 | 1/46 | 1/46 | 220 gp | |
| Grubby key | 1 | 1/50 | 1/33 | 34,706 gp | |
| Clue scroll (hard) | 1 | 1/128 | 1/85 | - | clue scroll box |
| Adamant platebody | 1 | 1/138 | 1/92 | 9,452 gp | |
| Adamantite bar | 1 | 1/138 | 1/92 | 1,840 gp | |
| Coins | 690 | 1/138 | 1/92 | - | |
| Mithril javelin | 20 | 1/138 | 1/92 | 3 gp | |
| Mithril kiteshield | 1 | 1/138 | 1/92 | 1,088 gp | |
| Rune longsword | 1 | 1/138 | 1/92 | 18,706 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.