Hill Giant
| Type | Monster |
|---|---|
| Drop table | 26 different drops |
| Loot value per kill | about 109 gp |
| With the 1.5x drop boost | about 146 gp |
| Also rolls | gem, herb, seed tables |
This page lists everything Hill Giant can drop, generated from the server's drop table w_hill_giant.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Looting bag | 1 | 1/5 | 1/3.3 | - | |
| Coins | 38 | 1/9.1 | 1/9.1 | - | |
| Limpwurt root | 1 | 1/12 | 1/12 | 230 gp | |
| Coins | 52 | 1/13 | 1/13 | - | |
| Coins | 15 | 1/16 | 1/16 | - | |
| Beer | 1 | 1/21 | 1/21 | 80 gp | |
| Coins | 8 | 1/21 | 1/21 | - | |
| Iron arrow | 3 | 1/21 | 1/21 | 6 gp | |
| Ensouled giant head | 1 | 1/25 | 1/17 | 510 gp | |
| Iron full helm | 1 | 1/26 | 1/26 | 40 gp | |
| Iron dagger | 1 | 1/32 | 1/32 | 37 gp | |
| Fire rune | 15 | 1/43 | 1/43 | 5 gp | |
| Iron kiteshield | 1 | 1/43 | 1/43 | 41 gp | |
| Law rune | 2 | 1/43 | 1/43 | 126 gp | |
| Water rune | 7 | 1/43 | 1/43 | 5 gp | |
| Clue scroll (beginner) | 1 | 1/50 | 1/33 | - | clue scroll box |
| Body talisman | 1 | 1/64 | 1/43 | 1,688 gp | |
| Coins | 88 | 1/64 | 1/43 | - | |
| Cosmic rune | 2 | 1/64 | 1/43 | 125 gp | |
| Mind rune | 3 | 1/64 | 1/43 | 3 gp | |
| Nature rune | 6 | 1/64 | 1/43 | 152 gp | |
| Steel arrow | 10 | 1/64 | 1/43 | 8 gp | |
| Steel longsword | 1 | 1/64 | 1/43 | 124 gp | |
| Chaos rune | 2 | 1/128 | 1/85 | 106 gp | |
| Death rune | 2 | 1/128 | 1/85 | 190 gp | |
| Giant champion scroll | 1 | 1/5,000 | 1/1,333 | - |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb, seed. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.