Goblin (level 2)
| Type | Monster |
|---|---|
| Drop table | 25 different drops |
| Loot value per kill | about 65 gp |
| With the 1.5x drop boost | about 73 gp |
| Also rolls | herb tables |
This page lists everything Goblin (level 2) can drop, generated from the server's drop table w_goblin_2.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Coins | 1 | 1/3.8 | 1/3.8 | - | |
| Coins | 3 | 1/9.8 | 1/9.8 | - | |
| Goblin mail | 1 | 1/13 | 1/13 | 250 gp | |
| Bronze spear | 1 | 1/14 | 1/14 | 252 gp | |
| Hammer | 1 | 1/14 | 1/14 | 102 gp | |
| Coins | 5 | 1/16 | 1/16 | - | |
| Coins | 16 | 1/18 | 1/18 | - | |
| Ensouled goblin head | 1 | 1/30 | 1/20 | 151 gp | |
| Body rune | 2 | 1/43 | 1/43 | 4 gp | |
| Bronze arrow | 7 | 1/43 | 1/43 | 4 gp | |
| Bronze axe | 1 | 1/43 | 1/43 | 88 gp | |
| Coins | 24 | 1/43 | 1/43 | - | |
| Earth rune | 4 | 1/43 | 1/43 | 5 gp | |
| Mind rune | 2 | 1/43 | 1/43 | 3 gp | |
| Bronze javelin | 5 | 1/64 | 1/43 | 10 gp | |
| Goblin book | 1 | 1/64 | 1/43 | 498 gp | |
| Clue scroll (beginner) | 1 | 1/80 | 1/53 | - | clue scroll box |
| Bronze scimitar | 1 | 1/128 | 1/85 | 50 gp | |
| Chaos rune | 1 | 1/128 | 1/85 | 106 gp | |
| Grapes | 1 | 1/128 | 1/85 | 61 gp | |
| Nature rune | 1 | 1/128 | 1/85 | 152 gp | |
| Red cape | 1 | 1/128 | 1/85 | 52 gp | |
| Tin ore | 1 | 1/128 | 1/85 | 12 gp | |
| Clue scroll (easy) | 1 | 1/128 | 1/85 | - | clue scroll box |
| Goblin champion scroll | 1 | 1/5,000 | 1/1,333 | - |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: herb. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.