Bandit (level 130)
| Type | Monster |
|---|---|
| Drop table | 24 different drops |
| Loot value per kill | about 2,193 gp |
| With the 1.5x drop boost | about 2,427 gp |
| Also rolls | gem, herb tables |
This page lists everything Bandit (level 130) can drop, generated from the server's drop table w_bandit_130.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Looting bag | 1 | 1/3 | 1/2 | - | |
| Coins | 35 | 1/5.5 | 1/5.5 | - | |
| Coins | 120 | 1/11 | 1/11 | - | |
| Coins | 53 | 1/14 | 1/14 | - | |
| Coal | 5 | 1/24 | 1/24 | 150 gp | |
| Rune full helm | 1 | 1/29 | 1/29 | 20,595 gp | |
| Rune med helm | 1 | 1/29 | 1/29 | 11,109 gp | |
| Rune scimitar | 1 | 1/29 | 1/29 | 14,942 gp | |
| Adamant scimitar | 1 | 1/36 | 1/36 | 1,407 gp | |
| Chaos rune | 10 | 1/48 | 1/48 | 106 gp | |
| Water rune | 11 | 1/48 | 1/48 | 5 gp | |
| Air rune | 25 | 1/72 | 1/48 | 6 gp | |
| Coins | 250 | 1/72 | 1/48 | - | |
| Death rune | 4 | 1/72 | 1/48 | 190 gp | |
| Law rune | 6 | 1/72 | 1/48 | 126 gp | |
| Mithril sq shield | 1 | 1/72 | 1/48 | 707 gp | |
| Dark fishing bait | 10-24 | 1/72 | 1/48 | 5 gp | |
| Clue scroll (hard) | 1 | 1/128 | 1/85 | - | clue scroll box |
| Blood rune | 6 | 1/143 | 1/95 | 364 gp | |
| Coins | 10 | 1/143 | 1/95 | - | |
| Dragon longsword | 1 | 1/143 | 1/95 | 59,106 gp | |
| Mind rune | 12 | 1/143 | 1/95 | 3 gp | |
| Mithril axe | 1 | 1/143 | 1/95 | 219 gp | |
| Nature rune | 3 | 1/143 | 1/95 | 152 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.