Mummy (Ancient Pyramid)
| Type | Monster |
|---|---|
| Drop table | 25 different drops |
| Loot value per kill | about 446 gp |
| With the 1.5x drop boost | about 617 gp |
| Also rolls | gem, herb tables |
This page lists everything Mummy (Ancient Pyramid) can drop, generated from the server's drop table mummy_ancient_pyramid.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Gold ore | 1 | 1/5.1 | 1/5.1 | 146 gp | |
| Papyrus | 1 | 1/12 | 1/12 | 88 gp | |
| Gold ring | 1 | 1/13 | 1/13 | 136 gp | |
| Silk | 1 | 1/13 | 1/13 | 14 gp | |
| Swamp tar | 1 | 1/17 | 1/17 | 4 gp | |
| Gold amulet (u) | 1 | 1/21 | 1/21 | 142 gp | |
| Coins | 36 | 1/26 | 1/26 | - | |
| Coins | 95 | 1/26 | 1/26 | - | |
| Coins | 106 | 1/26 | 1/26 | - | |
| Coins | 183 | 1/26 | 1/26 | - | |
| Coins | 222 | 1/26 | 1/26 | - | |
| Gold bar | 1 | 1/26 | 1/26 | 88 gp | |
| Gold necklace | 1 | 1/26 | 1/26 | 144 gp | |
| Coins | 46 | 1/30 | 1/30 | - | |
| Coins | 472 | 1/51 | 1/51 | - | |
| Emerald ring | 1 | 1/51 | 1/51 | 620 gp | |
| Ring of dueling(1) | 1 | 1/51 | 1/51 | - | |
| Sapphire necklace | 1 | 1/51 | 1/51 | 441 gp | |
| Sapphire ring | 1 | 1/51 | 1/51 | 408 gp | |
| Emerald amulet (u) | 1 | 1/51 | 1/51 | 606 gp | |
| Casket | 1 | 1/171 | 1/114 | 807 gp | |
| Rune scimitar | 1 | 1/171 | 1/114 | 14,942 gp | |
| Rune sq shield | 1 | 1/171 | 1/114 | 22,675 gp | |
| Clue scroll (medium) | 1 | 1/487 | 1/325 | - | clue scroll box |
| Ancient staff | 1 | 1/513 | 1/342 | 60,113 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.