Guard (Prifddinas)
| Type | Monster |
|---|---|
| Drop table | 22 different drops |
| Loot value per kill | about 3,541 gp |
| With the 1.5x drop boost | about 5,157 gp |
| Also rolls | gem, herb tables |
This page lists everything Guard (Prifddinas) can drop, generated from the server's drop table guard_prifddinas.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Coins | 44 | 1/4.4 | 1/4.4 | - | |
| Crystal teleport seed | 1 | 1/5.1 | 1/5.1 | - | |
| Coins | 180 | 1/13 | 1/13 | - | |
| Water rune | 70 | 1/16 | 1/16 | 5 gp | |
| Crystal shard | 3-5 | 1/24 | 1/16 | - | |
| Coins | 20 | 1/26 | 1/26 | - | |
| Nature rune | 12 | 1/26 | 1/26 | 152 gp | |
| Green d'hide body | 1 | 1/32 | 1/32 | 4,340 gp | |
| Bass | 1 | 1/43 | 1/43 | 49 gp | |
| Green d'hide chaps | 1 | 1/43 | 1/43 | 2,128 gp | |
| Law rune | 2 | 1/43 | 1/43 | 126 gp | |
| Shark | 1 | 1/43 | 1/43 | 1,000 gp | |
| Ensouled elf head | 1 | 1/50 | 1/33 | 1,974 gp | |
| Adamantite ore | 1 | 1/64 | 1/43 | 560 gp | |
| Fire rune | 37 | 1/64 | 1/43 | 5 gp | |
| Mithril spear | 1 | 1/64 | 1/43 | 245 gp | |
| Clue scroll (hard) | 1 | 1/121 | 1/81 | - | clue scroll box |
| Adamant full helm | 1 | 1/128 | 1/85 | 1,892 gp | |
| Mithril kiteshield | 1 | 1/128 | 1/85 | 1,088 gp | |
| Teleport crystal (1) | 1 | 1/128 | 1/85 | - | |
| Rune dagger | 1 | 1/128 | 1/85 | 4,544 gp | |
| Enhanced crystal teleport seed | 1 | 1/1,024 | 1/683 | 3,192,724 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.