Giant Mole
| Type | Boss |
|---|---|
| Drop table | 24 different drops |
| Loot value per kill | about 21,509 gp |
| With the 1.5x drop boost | about 21,614 gp |
| Also rolls | gem, rareDrop tables |
This page lists everything Giant Mole can drop, generated from the server's drop table giant_mole.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Mole claw | 1 | Always | Always | 6,304 gp | |
| Mole skin | 1-3 | Always | Always | 5,712 gp | |
| Air rune | 105 | 1/6.5 | 1/6.5 | 6 gp | |
| Blood rune | 15 | 1/6.9 | 1/6.9 | 364 gp | |
| Fire rune | 105 | 1/12 | 1/12 | 5 gp | |
| Adamant longsword | 1 | 1/13 | 1/13 | 1,670 gp | |
| Yew logs (noted) | 100 | 1/13 | 1/13 | 112 gp | noted |
| Iron arrow | 690 | 1/13 | 1/13 | 6 gp | |
| Mithril platebody | 1 | 1/15 | 1/15 | 2,726 gp | |
| Amulet of strength | 1 | 1/19 | 1/19 | 1,359 gp | |
| Law rune | 15 | 1/26 | 1/26 | 126 gp | |
| Shark | 4 | 1/33 | 1/33 | 1,000 gp | |
| Death rune | 50 | 1/44 | 1/44 | 190 gp | |
| Mithril bar | 1 | 1/44 | 1/44 | 944 gp | |
| Ranarr seed | 1 | 1/44 | 1/44 | 28,318 gp | |
| Iron ore (noted) | 100 | 1/66 | 1/44 | 71 gp | noted |
| Mithril axe | 1 | 1/66 | 1/44 | 219 gp | |
| Oyster pearls | 1 | 1/131 | 1/87 | 645 gp | |
| Mithril battleaxe | 1 | 1/131 | 1/87 | 964 gp | |
| Rune med helm | 1 | 1/131 | 1/87 | 11,109 gp | |
| Long bone | 1 | 1/400 | 1/267 | - | |
| Clue scroll (elite) | 1 | 1/475 | 1/317 | - | clue scroll box |
| Baby mole | 1 | 1/3,000 | 1/533 | - | pet |
| Curved bone | 1 | 1/5,013 | 1/1,333 | - |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, rareDrop. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.