Fire giant
| Type | Monster |
|---|---|
| Drop table | 24 different drops |
| Loot value per kill | about 407 gp |
| With the 1.5x drop boost | about 524 gp |
| Also rolls | gem, herb, rareDrop tables |
This page lists everything Fire giant can drop, generated from the server's drop table fire_giant.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Looting bag | 1 | 1/3 | 1/2 | - | |
| Coins | 60 | 1/3.2 | 1/3.2 | - | |
| Fire giant bone | 1 | 1/4 | 1/2.7 | - | quest ragandboneman2 |
| Fire rune | 150 | 1/13 | 1/13 | 5 gp | |
| Chaos rune | 5 | 1/18 | 1/18 | 106 gp | |
| Coins | 15 | 1/18 | 1/18 | - | |
| Ensouled giant head | 1 | 1/20 | 1/13 | 510 gp | |
| Coins | 25 | 1/21 | 1/21 | - | |
| Rune arrow | 12 | 1/26 | 1/26 | 44 gp | |
| Blood rune | 5 | 1/32 | 1/32 | 364 gp | |
| Lobster | 1 | 1/43 | 1/43 | 96 gp | |
| Steel axe | 1 | 1/43 | 1/43 | 182 gp | |
| Coins | 300 | 1/64 | 1/43 | - | |
| Mithril sq shield | 1 | 1/64 | 1/43 | 707 gp | |
| Steel bar | 1 | 1/64 | 1/43 | 581 gp | |
| Strength potion(2) | 1 | 1/128 | 1/85 | 42 gp | |
| Coins | 50 | 1/128 | 1/85 | - | |
| Fire battlestaff | 1 | 1/128 | 1/85 | 8,827 gp | |
| Fire rune | 37 | 1/128 | 1/85 | 5 gp | |
| Law rune | 2 | 1/128 | 1/85 | 126 gp | |
| Rune scimitar | 1 | 1/128 | 1/85 | 14,942 gp | |
| Long bone | 1 | 1/400 | 1/267 | - | |
| Giant champion scroll | 1 | 1/5,000 | 1/1,333 | - | |
| Curved bone | 1 | 1/5,013 | 1/1,333 | - |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb, rareDrop. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.