Bloodthirsty pyrelord
| Type | Monster |
|---|---|
| Drop table | 24 different drops |
| Loot value per kill | about 13,708 gp |
| With the 1.5x drop boost | about 20,488 gp |
| Also rolls | gem tables |
This page lists everything Bloodthirsty pyrelord can drop, generated from the server's drop table bloodthirsty_pyrelord.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Clue scroll (medium) | 1 | Always | Always | - | |
| Looting bag | 1 | 1/3 | 1/2 | - | |
| Coins | 40 | 1/5.3 | 1/5.3 | - | |
| Fire rune | 30 | 1/6.1 | 1/6.1 | 5 gp | |
| Coins | 120 | 1/6.4 | 1/6.4 | - | |
| Limpwurt root (noted) | 60-150 | 1/12 | 1/8 | 230 gp | noted |
| Snape grass (noted) | 60-150 | 1/12 | 1/8 | 858 gp | noted |
| Irit seed | 10-15 | 1/12 | 1/8 | 64 gp | |
| Coins | 200 | 1/13 | 1/13 | - | |
| Raw lobster (noted) | 60-80 | 1/16 | 1/11 | 112 gp | noted |
| Unicorn horn (noted) | 60-150 | 1/16 | 1/11 | 526 gp | noted |
| Fire rune | 60 | 1/16 | 1/16 | 5 gp | |
| Gold ore | 1 | 1/16 | 1/16 | 146 gp | |
| Coins | 10 | 1/18 | 1/18 | - | |
| Chaos rune | 12 | 1/26 | 1/26 | 106 gp | |
| Steel axe | 1 | 1/32 | 1/32 | 182 gp | |
| Steel full helm | 1 | 1/32 | 1/32 | 172 gp | |
| Death rune | 3 | 1/43 | 1/43 | 190 gp | |
| Staff of fire | 1 | 1/43 | 1/43 | 863 gp | |
| Coins | 450 | 1/64 | 1/43 | - | |
| Jug of wine | 1 | 1/64 | 1/43 | 3 gp | |
| Mithril chainbody | 1 | 1/64 | 1/43 | 973 gp | |
| Adamant med helm | 1 | 1/128 | 1/85 | 922 gp | |
| Steel boots | 1 | 1/128 | 1/85 | 1,284 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.