Bloodthirsty Infernal pyrelord
| Type | Monster |
|---|---|
| Drop table | 23 different drops |
| Loot value per kill | about 13,805 gp |
| With the 1.5x drop boost | about 20,585 gp |
| Also rolls | gem tables |
This page lists everything Bloodthirsty Infernal pyrelord can drop, generated from the server's drop table bloodthirsty_infernal_pyrelord.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Clue scroll (medium) | 1 | Always | Always | - | |
| Coins | 60 | 1/5.3 | 1/5.3 | - | |
| Fire rune | 50 | 1/6.1 | 1/6.1 | 5 gp | |
| Coins | 200 | 1/6.4 | 1/6.4 | - | |
| Limpwurt root (noted) | 60-150 | 1/12 | 1/8 | 230 gp | noted |
| Snape grass (noted) | 60-150 | 1/12 | 1/8 | 858 gp | noted |
| Irit seed | 10-15 | 1/12 | 1/8 | 64 gp | |
| Coins | 400 | 1/13 | 1/13 | - | |
| Raw lobster (noted) | 60-80 | 1/16 | 1/11 | 112 gp | noted |
| Unicorn horn (noted) | 60-150 | 1/16 | 1/11 | 526 gp | noted |
| Fire rune | 100 | 1/16 | 1/16 | 5 gp | |
| Gold ore | 2 | 1/16 | 1/16 | 146 gp | |
| Coins | 10 | 1/18 | 1/18 | - | |
| Chaos rune | 20 | 1/26 | 1/26 | 106 gp | |
| Mithril axe | 1 | 1/32 | 1/32 | 219 gp | |
| Mithril full helm | 1 | 1/32 | 1/32 | 676 gp | |
| Death rune | 5 | 1/43 | 1/43 | 190 gp | |
| Staff of fire | 1 | 1/43 | 1/43 | 863 gp | |
| Coins | 600 | 1/64 | 1/43 | - | |
| Jug of wine | 1 | 1/64 | 1/43 | 3 gp | |
| Mithril chainbody | 1 | 1/64 | 1/43 | 973 gp | |
| Adamant med helm | 1 | 1/128 | 1/85 | 922 gp | |
| Steel boots | 1 | 1/128 | 1/85 | 1,284 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.