Basilisk Sentinel
| Type | Monster |
|---|---|
| Drop table | 23 different drops |
| Loot value per kill | about 16,340 gp |
| With the 1.5x drop boost | about 22,878 gp |
| Also rolls | gem, usefulHerb tables |
This page lists everything Basilisk Sentinel can drop, generated from the server's drop table basilisk_sentinel.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Brimstone key | 1 | Always | Always | - | |
| Basilisk bone | 1 | 1/4 | 1/2.7 | - | quest ragandboneman2 |
| Coins | 500-2,498 | 1/7.4 | 1/7.4 | - | |
| Astral rune | 15-35 | 1/8.7 | 1/8.7 | 107 gp | |
| Law rune | 20-30 | 1/8.7 | 1/8.7 | 126 gp | |
| Nature rune | 15-30 | 1/8.7 | 1/8.7 | 152 gp | |
| Blood rune | 8-20 | 1/17 | 1/17 | 364 gp | |
| Death rune | 10-25 | 1/17 | 1/17 | 190 gp | |
| Clue scroll (hard) | 1 | 1/18 | 1/12 | - | clue scroll box |
| Rune axe | 1 | 1/26 | 1/26 | 7,286 gp | |
| Adamant kiteshield | 1 | 1/52 | 1/52 | 3,016 gp | |
| Adamant platelegs | 1 | 1/52 | 1/52 | 3,556 gp | |
| Adamantite ore (noted) | 1-2 | 1/52 | 1/52 | 560 gp | noted |
| Rune battleaxe | 1 | 1/52 | 1/52 | 24,586 gp | |
| Rune dagger | 1 | 1/52 | 1/52 | 4,544 gp | |
| Rune med helm | 1 | 1/52 | 1/52 | 11,109 gp | |
| Rune scimitar | 1 | 1/52 | 1/52 | 14,942 gp | |
| Rune spear | 1 | 1/52 | 1/52 | 11,803 gp | |
| Mystic hat (light) | 1 | 1/256 | 1/171 | 8,786 gp | |
| Long bone | 1 | 1/400 | 1/267 | - | |
| Basilisk jaw | 1 | 1/1,000 | 1/667 | 13,041,740 gp | |
| Basilisk head | 1 | 1/1,000 | 1/667 | - | |
| Curved bone | 1 | 1/5,013 | 1/1,333 | - |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, usefulHerb. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.