Wyrm
| Type | Monster |
|---|---|
| Drop table | 23 different drops |
| Loot value per kill | about 2,967 gp |
| With the 1.5x drop boost | about 4,953 gp |
| Also rolls | gem, herb, rareSeed tables |
This page lists everything Wyrm can drop, generated from the server's drop table w_wyrm.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Earth rune | 75-150 | 1/7.6 | 1/7.6 | 5 gp | |
| Fire rune | 200 | 1/7.6 | 1/7.6 | 5 gp | |
| Coins | 950-1,450 | 1/9.5 | 1/9.5 | - | |
| Bass | 1 | 1/11 | 1/11 | 49 gp | |
| Blood rune | 25-30 | 1/15 | 1/15 | 364 gp | |
| Soul rune | 15-20 | 1/15 | 1/15 | 384 gp | |
| Pure essence | 200-300 | 1/25 | 1/25 | 2 gp | |
| Red d'hide chaps | 1 | 1/25 | 1/25 | 2,942 gp | |
| Adamant 2h sword | 1 | 1/38 | 1/38 | 3,528 gp | |
| Adamant arrowtips | 8-12 | 1/38 | 1/38 | 98 gp | |
| Adamant axe | 1 | 1/38 | 1/38 | 538 gp | |
| Adamant battleaxe | 1 | 1/38 | 1/38 | 2,308 gp | |
| Adamant sq shield | 1 | 1/38 | 1/38 | 2,024 gp | |
| Rune arrowtips | 8-12 | 1/38 | 1/38 | 238 gp | |
| Rune med helm | 1 | 1/38 | 1/38 | 11,109 gp | |
| Dragon dagger | 1 | 1/76 | 1/51 | 17,134 gp | |
| Earth battlestaff | 1 | 1/76 | 1/51 | 8,784 gp | |
| Rune battleaxe | 1 | 1/76 | 1/51 | 24,586 gp | |
| Clue scroll (hard) | 1 | 1/256 | 1/171 | - | clue scroll box |
| Dragon harpoon | 1 | 1/10,000 | 1/1,333 | 1,972,450 gp | |
| Dragon knife | 75-150 | 1/10,000 | 1/1,333 | 3,950 gp | |
| Dragon shortsword | 1 | 1/10,000 | 1/1,333 | 89,654 gp | |
| Dragon thrownaxe | 75-150 | 1/10,000 | 1/1,333 | 328 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb, rareSeed. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.