White Knight (level 38)
| Type | Monster |
|---|---|
| Drop table | 24 different drops |
| Loot value per kill | about 72 gp |
| With the 1.5x drop boost | about 79 gp |
| Also rolls | gem, herb, seed tables |
This page lists everything White Knight (level 38) can drop, generated from the server's drop table w_white_knight_38.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Coins | 15 | 1/9.9 | 1/9.9 | - | |
| Coins | 10 | 1/12 | 1/12 | - | |
| Coins | 54 | 1/13 | 1/13 | - | |
| Coins | 50-58 | 1/13 | 1/13 | - | |
| Iron bar | 2 | 1/16 | 1/16 | 142 gp | |
| Mind rune | 7 | 1/16 | 1/16 | 3 gp | |
| Coins | 3 | 1/22 | 1/22 | - | |
| Mithril arrow | 5 | 1/26 | 1/26 | 7 gp | |
| Nature rune | 5 | 1/32 | 1/32 | 152 gp | |
| Adamant arrow | 2 | 1/43 | 1/43 | 28 gp | |
| Body rune | 10-14 | 1/43 | 1/43 | 4 gp | |
| Chaos rune | 3 | 1/43 | 1/43 | 106 gp | |
| Water rune | 30-35 | 1/43 | 1/43 | 5 gp | |
| Iron bar | 1 | 1/64 | 1/43 | 142 gp | |
| Iron longsword | 1 | 1/64 | 1/43 | 35 gp | |
| Steel med helm | 1 | 1/64 | 1/43 | 100 gp | |
| Blood rune | 2 | 1/129 | 1/86 | 364 gp | |
| Coins | 1 | 1/129 | 1/86 | - | |
| Coins | 120 | 1/129 | 1/86 | - | |
| Half an apple pie | 1 | 1/129 | 1/86 | - | |
| Iron ore | 1 | 1/129 | 1/86 | 71 gp | |
| Law rune | 3 | 1/129 | 1/86 | 126 gp | |
| Pot of flour | 1 | 1/129 | 1/86 | 56 gp | |
| Steel shortsword | 1 | 1/129 | 1/86 | 96 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb, seed. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.