Dark wizard (level 20)
| Type | Monster |
|---|---|
| Drop table | 30 different drops |
| Loot value per kill | about 185 gp |
| With the 1.5x drop boost | about 225 gp |
This page lists everything Dark wizard (level 20) can drop, generated from the server's drop table w_dark_wizard_20.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Looting bag | 1 | 1/7 | 1/4.7 | - | |
| Coins | 1 | 1/7.6 | 1/7.6 | - | |
| Coins | 2 | 1/8.1 | 1/8.1 | - | |
| Coins | 4 | 1/14 | 1/14 | - | |
| Nature rune | 4 | 1/19 | 1/19 | 152 gp | |
| Wizard hat | 1 | 1/22 | 1/22 | 472 gp | |
| Chaos rune | 4 | 1/22 | 1/22 | 106 gp | |
| Earth rune | 36 | 1/32 | 1/32 | 5 gp | |
| Staff | 1 | 1/32 | 1/32 | 77 gp | |
| Clue scroll (beginner) | 1 | 1/35 | 1/23 | - | clue scroll box |
| Air rune | 10 | 1/43 | 1/43 | 6 gp | |
| Black robe | 1 | 1/43 | 1/43 | 744 gp | |
| Body rune | 10 | 1/43 | 1/43 | 4 gp | |
| Coins | 29 | 1/43 | 1/43 | - | |
| Earth rune | 10 | 1/43 | 1/43 | 5 gp | |
| Fire rune | 10 | 1/43 | 1/43 | 5 gp | |
| Mind rune | 10 | 1/43 | 1/43 | 3 gp | |
| Water rune | 10 | 1/43 | 1/43 | 5 gp | |
| Air rune | 18 | 1/65 | 1/43 | 6 gp | |
| Blood rune | 2 | 1/65 | 1/43 | 364 gp | |
| Body rune | 18 | 1/65 | 1/43 | 4 gp | |
| Earth rune | 18 | 1/65 | 1/43 | 5 gp | |
| Fire talisman | 1 | 1/65 | 1/43 | 3,352 gp | |
| Fire rune | 18 | 1/65 | 1/43 | 5 gp | |
| Mind rune | 18 | 1/65 | 1/43 | 3 gp | |
| Water talisman | 1 | 1/65 | 1/43 | 270 gp | |
| Water rune | 18 | 1/65 | 1/43 | 5 gp | |
| Coins | 30 | 1/130 | 1/87 | - | |
| Cosmic rune | 2 | 1/130 | 1/87 | 125 gp | |
| Law rune | 3 | 1/130 | 1/87 | 126 gp |
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.