Dark beast
| Type | Monster |
|---|---|
| Drop table | 23 different drops |
| Loot value per kill | about 3,011 gp |
| With the 1.5x drop boost | about 4,208 gp |
| Also rolls | herb, rareDrop, rareSeed tables |
This page lists everything Dark beast can drop, generated from the server's drop table w_dark_beast.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Coins | 152 | 1/3.2 | 1/3.2 | - | |
| Death rune | 20 | 1/16 | 1/16 | 190 gp | |
| Chaos rune | 30 | 1/18 | 1/18 | 106 gp | |
| Coins | 64 | 1/21 | 1/21 | - | |
| Coins | 95 | 1/21 | 1/21 | - | |
| Coins | 220 | 1/26 | 1/26 | - | |
| Blood rune | 15 | 1/32 | 1/32 | 364 gp | |
| Black battleaxe | 1 | 1/43 | 1/43 | 448 gp | |
| Shark | 1 | 1/43 | 1/43 | 1,000 gp | |
| Adamantite bar | 3 | 1/64 | 1/43 | 1,840 gp | |
| Adamant sq shield | 1 | 1/128 | 1/85 | 2,024 gp | |
| Adamantite ore | 5 | 1/128 | 1/85 | 560 gp | |
| Death talisman | 1 | 1/128 | 1/85 | 1,117 gp | |
| Rune 2h sword | 1 | 1/128 | 1/85 | 37,992 gp | |
| Rune battleaxe | 1 | 1/128 | 1/85 | 24,586 gp | |
| Rune chainbody | 1 | 1/128 | 1/85 | 29,558 gp | |
| Rune full helm | 1 | 1/128 | 1/85 | 20,595 gp | |
| Rune med helm | 1 | 1/128 | 1/85 | 11,109 gp | |
| Runite ore | 1 | 1/128 | 1/85 | 10,226 gp | |
| Shark | 2 | 1/128 | 1/85 | 1,000 gp | |
| Clue scroll (hard) | 1 | 1/128 | 1/85 | - | clue scroll box |
| Dark bow | 1 | 1/512 | 1/341 | 613,964 gp | |
| Clue scroll (elite) | 1 | 1/1,200 | 1/800 | - | clue scroll box |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: herb, rareDrop, rareSeed. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.