Blue dragon
| Type | Monster |
|---|---|
| Drop table | 24 different drops |
| Loot value per kill | about 2,198 gp |
| With the 1.5x drop boost | about 2,313 gp |
| Also rolls | gem, herb tables |
This page lists everything Blue dragon can drop, generated from the server's drop table w_blue_dragon.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Blue dragonhide | 1 | Always | Always | 1,810 gp | |
| Coins | 44 | 1/4.4 | 1/4.4 | - | |
| Coins | 132 | 1/5.1 | 1/5.1 | - | |
| Coins | 200 | 1/13 | 1/13 | - | |
| Water rune | 75 | 1/16 | 1/16 | 5 gp | |
| Coins | 11 | 1/26 | 1/26 | - | |
| Nature rune | 15 | 1/26 | 1/26 | 152 gp | |
| Steel platelegs | 1 | 1/32 | 1/32 | 402 gp | |
| Adamantite ore | 1 | 1/43 | 1/43 | 560 gp | |
| Bass | 1 | 1/43 | 1/43 | 49 gp | |
| Law rune | 3 | 1/43 | 1/43 | 126 gp | |
| Mithril axe | 1 | 1/43 | 1/43 | 219 gp | |
| Steel battleaxe | 1 | 1/43 | 1/43 | 196 gp | |
| Ensouled dragon head | 1 | 1/50 | 1/33 | 5,886 gp | |
| Scaly blue dragonhide | 1 | 1/50 | 1/33 | 642 gp | |
| Mithril spear | 1 | 1/64 | 1/43 | 245 gp | |
| Frozen tear | 8 | 1/100 | 1/67 | 252 gp | |
| Adamant full helm | 1 | 1/128 | 1/85 | 1,892 gp | |
| Coins | 440 | 1/128 | 1/85 | - | |
| Fire rune | 37 | 1/128 | 1/85 | 5 gp | |
| Mithril kiteshield | 1 | 1/128 | 1/85 | 1,088 gp | |
| Rune dagger | 1 | 1/128 | 1/85 | 4,544 gp | |
| Clue scroll (hard) | 1 | 1/128 | 1/85 | - | clue scroll box |
| Tooth half of key | 1 | 1/636 | 1/424 | 9,784 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.