Bloodveld
| Type | Monster |
|---|---|
| Drop table | 24 different drops |
| Loot value per kill | about 461 gp |
| With the 1.5x drop boost | about 582 gp |
| Also rolls | gem, herb tables |
This page lists everything Bloodveld can drop, generated from the server's drop table w_bloodveld.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Looting bag | 1 | 1/3 | 1/2 | - | |
| Coins | 120 | 1/4.6 | 1/4.6 | - | |
| Coins | 40 | 1/4.8 | 1/4.8 | - | |
| Bones | 1 | 1/14 | 1/14 | 31 gp | |
| Coins | 200 | 1/14 | 1/14 | - | |
| Fire rune | 60 | 1/17 | 1/17 | 5 gp | |
| Big bones | 1 | 1/20 | 1/20 | 231 gp | |
| Coins | 10 | 1/20 | 1/20 | - | |
| Blood rune | 10 | 1/28 | 1/28 | 364 gp | |
| Steel axe | 1 | 1/34 | 1/34 | 182 gp | |
| Steel full helm | 1 | 1/34 | 1/34 | 172 gp | |
| Ensouled bloodveld head | 1 | 1/35 | 1/23 | 2,124 gp | |
| Big bones | 3 | 1/46 | 1/46 | 231 gp | |
| Blood rune | 3 | 1/46 | 1/46 | 364 gp | |
| Meat pizza | 1 | 1/46 | 1/46 | 264 gp | |
| Gold ore | 1 | 1/69 | 1/46 | 146 gp | |
| Steel scimitar | 1 | 1/69 | 1/46 | 120 gp | |
| Black boots | 1 | 1/138 | 1/92 | 854 gp | |
| Blood rune | 30 | 1/138 | 1/92 | 364 gp | |
| Coins | 450 | 1/138 | 1/92 | - | |
| Mithril chainbody | 1 | 1/138 | 1/92 | 973 gp | |
| Mithril sq shield | 1 | 1/138 | 1/92 | 707 gp | |
| Rune med helm | 1 | 1/138 | 1/92 | 11,109 gp | |
| Clue scroll (hard) | 1 | 1/256 | 1/171 | - | clue scroll box |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.