Jelly
| Type | Monster |
|---|---|
| Drop table | 25 different drops |
| Loot value per kill | about 1,996 gp |
| With the 1.5x drop boost | about 2,686 gp |
| Also rolls | gem tables |
This page lists everything Jelly can drop, generated from the server's drop table jelly.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Looting bag | 1 | 1/3 | 1/2 | - | |
| Coins | 1,000 | 1/3 | 1/2 | - | |
| Coins | 102 | 1/3.4 | 1/3.4 | - | |
| Coins | 44 | 1/4.4 | 1/4.4 | - | |
| Adamant battleaxe | 1 | 1/5.8 | 1/3.9 | 2,308 gp | |
| Steel battleaxe | 1 | 1/12 | 1/12 | 196 gp | |
| Black 2h sword | 1 | 1/13 | 1/8.5 | 826 gp | |
| Chaos rune | 45 | 1/13 | 1/8.5 | 106 gp | |
| Coins | 220 | 1/13 | 1/13 | - | |
| Clue scroll (hard) | 1 | 1/18 | 1/12 | - | clue scroll box |
| Coins | 11 | 1/19 | 1/19 | - | |
| Steel 2h sword | 1 | 1/19 | 1/19 | 420 gp | |
| Adamant axe | 1 | 1/21 | 1/14 | 538 gp | |
| Death rune | 15 | 1/21 | 1/14 | 190 gp | |
| Gold bar | 1 | 1/22 | 1/22 | 88 gp | |
| Chaos rune | 15 | 1/27 | 1/27 | 106 gp | |
| Rune full helm | 1 | 1/43 | 1/43 | 20,595 gp | |
| Thread | 10 | 1/43 | 1/43 | 6 gp | |
| Death rune | 5 | 1/44 | 1/44 | 190 gp | |
| Steel axe | 1 | 1/44 | 1/44 | 182 gp | |
| Mithril boots | 1 | 1/56 | 1/56 | 572 gp | |
| Coins | 460 | 1/66 | 1/44 | - | |
| Mithril kiteshield | 1 | 1/66 | 1/44 | 1,088 gp | |
| Adamant 2h sword | 1 | 1/96 | 1/64 | 3,528 gp | |
| Rune kiteshield | 1 | 1/96 | 1/64 | 32,072 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.