Greater Nechryael Wilderness Slayer Cave
| Type | Monster |
|---|---|
| Drop table | 19 different drops |
| Loot value per kill | about 6,030 gp |
| With the 1.5x drop boost | about 6,193 gp |
| Also rolls | gem, herb, rareSeed tables |
This page lists everything Greater Nechryael Wilderness Slayer Cave can drop, generated from the server's drop table greater_nechryael_drop_table_wilderness.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Looting bag | 1 | 1/3 | 1/2 | - | |
| Death rune | 23 | 1/9.3 | 1/9.3 | 190 gp | |
| Blood rune | 20 | 1/11 | 1/11 | 364 gp | |
| Chaos rune | 50 | 1/11 | 1/11 | 106 gp | |
| Coins | 2,000-2,500 | 1/14 | 1/14 | - | |
| Adamant kiteshield | 1 | 1/16 | 1/16 | 3,016 gp | |
| Gold bar (noted) | 5 | 1/16 | 1/16 | 88 gp | noted |
| Rune axe | 1 | 1/16 | 1/16 | 7,286 gp | |
| Rune sq shield | 1 | 1/16 | 1/16 | 22,675 gp | |
| Air rune | 150 | 1/19 | 1/19 | 6 gp | |
| Adamant battleaxe | 1 | 1/22 | 1/22 | 2,308 gp | |
| Soul rune | 25 | 1/22 | 1/22 | 384 gp | |
| Rune med helm | 1 | 1/28 | 1/28 | 11,109 gp | |
| Rune full helm | 1 | 1/37 | 1/37 | 20,595 gp | |
| Clue scroll (hard) | 1 | 1/42 | 1/28 | - | without ring of wealth clue scroll box |
| Wine of Zamorak (noted) | 3 | 1/56 | 1/56 | 924 gp | noted |
| Mystic air staff | 1 | 1/56 | 1/56 | 24,974 gp | |
| Rune boots | 1 | 1/112 | 1/75 | 7,004 gp | |
| Rune chainbody | 1 | 1/112 | 1/75 | 29,558 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb, rareSeed. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.