Armoured zombie (Zemouregal's Base)
| Type | Monster |
|---|---|
| Drop table | 20 different drops |
| Loot value per kill | about 2,267 gp |
| With the 1.5x drop boost | about 3,247 gp |
| Also rolls | gem, herb tables |
This page lists everything Armoured zombie (Zemouregal's Base) can drop, generated from the server's drop table armoured_zombie_zemouregals_base.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Zombie bone | 1 | 1/4 | 1/2.7 | - | quest ragandboneman2 |
| Coins | 50-400 | 1/4.1 | 1/4.1 | - | |
| Pure essence (noted) | 20-50 | 1/11 | 1/11 | 2 gp | noted |
| Adamant arrow | 12 | 1/16 | 1/16 | 28 gp | |
| Oak plank (noted) | 5 | 1/21 | 1/21 | 402 gp | noted |
| Plank (noted) | 10 | 1/26 | 1/26 | 126 gp | noted |
| Blood rune | 4-10 | 1/32 | 1/32 | 364 gp | |
| Adamant mace | 1 | 1/43 | 1/43 | 630 gp | |
| Coins | 10-20 | 1/43 | 1/43 | - | |
| Cosmic rune | 10-20 | 1/43 | 1/43 | 125 gp | |
| Teak plank (noted) | 2 | 1/64 | 1/43 | 760 gp | noted |
| Nature rune | 4-10 | 1/64 | 1/43 | 152 gp | |
| Clue scroll (hard) | 1 | 1/121 | 1/81 | - | clue scroll box |
| Adamant kiteshield | 1 | 1/128 | 1/85 | 3,016 gp | |
| Eye of newt (noted) | 2-6 | 1/128 | 1/85 | 4 gp | noted |
| Chaos rune | 10-20 | 1/128 | 1/85 | 106 gp | |
| Death rune | 4-10 | 1/128 | 1/85 | 190 gp | |
| Fishing bait | 6 | 1/128 | 1/85 | 4 gp | |
| Broken zombie axe | 1 | 1/800 | 1/533 | 1,496,872 gp | |
| Zombie champion scroll | 1 | 1/5,000 | 1/1,333 | - |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.