Witch's House

Witch's House
RegionTaverley
Quest points1
Reward XP6,325 Hitpoints

Witch's House is a quest of Taverley. Start it by talking to the person named in your quest journal; the journal tells you the next step as you go.

Rewards

SkillBase XPReward XP you get (10x)
Hitpoints6,32563,250

Quest reward XP is multiplied by 10 (normal XP is 15x); see Experience rate.

  • 1 quest point

Requirements

Skill levels are only warned about when you start: the quest tells you if one of your levels is lower than needed to finish it, and a step you lack the level for cannot be completed.

Walkthrough

  1. Talk to the boy next to the Witch's House in Taverley (2928 3456) and start the quest
  2. Look under the potted plant at the front door (2900 3474) for the door key and go into the house
  3. Wear leather gloves, go down the manhole (2899 3469), pass the electric gate and take the magnet from the cupboard (2898 9873)
  4. Use cheese on the mouse hole, then the magnet on it: the back door (2901 3465) opens. Read the diary
  5. Search the fountain (2909 3470) for the shed key and open the shed; kill the experiment through its four forms
  6. Give the ball to the boy

These are the main steps. Talk to the NPCs again if you are unsure, and use the approved Quest Helper plugin for every detail.

Generated from the game data at every release.