Spiritual Mage
| Type | Monster |
|---|---|
| Drop table | 24 different drops |
| Loot value per kill | about 2,874 gp |
| With the 1.5x drop boost | about 3,784 gp |
| Also rolls | gem tables |
This page lists everything Spiritual Mage can drop, generated from the server's drop table w_spiritual_mage.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Looting bag | 1 | 1/3 | 1/2 | - | |
| Chaos rune | 10 | 1/7.1 | 1/7.1 | 106 gp | |
| Dust rune | 15 | 1/12 | 1/12 | 8 gp | |
| Air rune | 30 | 1/14 | 1/14 | 6 gp | |
| Astral rune | 15 | 1/14 | 1/14 | 107 gp | |
| Death rune | 15 | 1/16 | 1/16 | 190 gp | |
| Water rune | 15 | 1/16 | 1/16 | 5 gp | |
| Mud rune | 20 | 1/18 | 1/18 | 109 gp | |
| Nature rune | 25 | 1/18 | 1/18 | 152 gp | |
| Water rune | 50 | 1/18 | 1/18 | 5 gp | |
| Pure essence | 90 | 1/21 | 1/21 | 2 gp | |
| Mist rune | 20 | 1/21 | 1/21 | 92 gp | |
| Antipoison(3) | 5 | 1/26 | 1/26 | 300 gp | |
| Mind rune | 50 | 1/32 | 1/32 | 3 gp | |
| Nature rune | 18 | 1/32 | 1/32 | 152 gp | |
| Body rune | 35 | 1/43 | 1/43 | 4 gp | |
| Air rune | 50 | 1/64 | 1/43 | 6 gp | |
| Blood rune | 10 | 1/64 | 1/43 | 364 gp | |
| Body rune | 25 | 1/64 | 1/43 | 4 gp | |
| Fire rune | 65 | 1/64 | 1/43 | 5 gp | |
| Law rune | 15 | 1/64 | 1/43 | 126 gp | |
| Chaos rune | 25 | 1/128 | 1/85 | 106 gp | |
| Dragon boots | 1 | 1/128 | 1/85 | 217,713 gp | |
| Clue scroll (hard) | 1 | 1/128 | 1/85 | - | clue scroll box |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.