Skeleton (Melzar's Maze, yellow key)

Skeleton (Melzar's Maze, yellow key): rewards, quantities, reference odds, conditions and source notes.

Skeleton (Melzar's Maze, yellow key)
CategoryMonster
Documented loot rows1
Unconditional priced subtotal0 gp per kill

Explore the rewards declared for Skeleton (Melzar's Maze, yellow key) in our server source. This is a loot reference, not a claim that every encounter or spawn has been gameplay-tested.

Rates use the source-default reference profile: the configured 1.5 factor and house caps, with no player-specific boost. They are not OSRS rates or a verified quote from the running server. Quest, task, area, equipment and runtime settings can change eligibility or odds. See How our drop tables work.

At a glance

DetailReference
NPC bindingsnpc.dragonslayer_skeleton_1_key
Area restrictionsNo table-level restriction declared
Table identifierSkeleton (Melzar's Maze, yellow key) Drops
ValuesTracked G.E. price reference; not a current market quote
Unpriced/conditional lootExcluded from the unconditional priced subtotal

Reading this table

Quantity is per successful award. A semicolon means a discrete choice, not every number in between. Reference chance means at least one positive award for that row under the stated profile. Average quantity/kill counts repeat awards and is different from a probability.

A conditional row only applies when its conditions are met. Several eligible rows may award the same item; their chances cannot simply be added. Priced subtotals are an expectation across many kills, not a guaranteed reward or profit.

Source and verification

Table: server-233/content/drops/src/main/resources/drops/tables/monsters/dragonslayer_skeleton_key.toml.

The generator follows the TOML parser, house-cap and multiplier stages, and resolves shared Kotlin tables. The source profile is reproducible; active VPS settings, your account state and live market prices have not been read by this page.

For a missing item or unexpected reward, report the monster, location, task/quest state and relevant equipment. A drop table alone does not establish encounter access or combat mechanics.

Generated from the game data at every release.