Abyssal demon Wilderness Slayer Cave
| Type | Monster |
|---|---|
| Drop table | 22 different drops |
| Loot value per kill | about 2,831 gp |
| With the 1.5x drop boost | about 4,810 gp |
| Also rolls | gem, herb, rareDrop tables |
This page lists everything Abyssal demon Wilderness Slayer Cave can drop, generated from the server's drop table abyssal_demon_drop_table_wilderness.
Drops
| Item | Quantity | Base rate | Here | Value | Notes |
|---|---|---|---|---|---|
| Looting bag | 1 | 1/3 | 1/2 | - | |
| Air rune | 50 | 1/8.5 | 1/8.5 | 6 gp | |
| Chaos rune | 10 | 1/9.7 | 1/9.7 | 106 gp | |
| Pure essence (noted) | 60 | 1/14 | 1/14 | 2 gp | noted |
| Black shortsword | 1 | 1/17 | 1/17 | 226 gp | |
| Blood rune | 7 | 1/17 | 1/17 | 364 gp | |
| Steel battleaxe | 1 | 1/23 | 1/23 | 196 gp | |
| Ensouled abyssal head | 1 | 1/25 | 1/17 | 2,924 gp | |
| Adamantite bar | 1 | 1/34 | 1/34 | 1,840 gp | |
| Black axe | 1 | 1/34 | 1/34 | 1,026 gp | |
| Defence potion(3) | 1 | 1/68 | 1/45 | 314 gp | |
| Chaos talisman | 1 | 1/68 | 1/45 | 226 gp | |
| Cosmic talisman | 1 | 1/68 | 1/45 | 172 gp | |
| Law rune | 3 | 1/68 | 1/45 | 126 gp | |
| Mithril kiteshield | 1 | 1/68 | 1/45 | 1,088 gp | |
| Rune chainbody | 1 | 1/68 | 1/45 | 29,558 gp | |
| Rune med helm | 1 | 1/68 | 1/45 | 11,109 gp | |
| Clue scroll (hard) | 1 | 1/121 | 1/81 | - | clue scroll box |
| Abyssal whip | 1 | 1/512 | 1/341 | 839,776 gp | |
| Clue scroll (elite) | 1 | 1/1,140 | 1/760 | - | clue scroll box |
| Abyssal head | 1 | 1/6,000 | 1/1,333 | - | |
| Abyssal dagger | 1 | 1/32,000 | 1/1,333 | 1,092,429 gp |
Shared drop tables
Besides the list above this monster also rolls on the shared tables: gem, herb, rareDrop. Those tables are the same for many monsters (herbs, seeds, gems, rare items) and are not repeated here.
Notes
All drop rates on PrivatePS are boosted about 1.5x on top of the Old School RuneScape rates: rare chances come around a third more often. 'Base' is the original rate, 'Here' is about what you get on PrivatePS (rare drops never rarer than 1 in 2,000, pets 1 in 800 before the boost).
Where the table needs a quest or only works in the Wilderness, the Notes column says so. 'Always' drops are rolled every kill.
Generated from the game data at every release.