Fishing Trawler, Sailing crews and a new house builder
New
- Fishing Trawler: wait in the boat's waiting room, keep the trawler afloat, mend the torn net with a rope, chop the kraken tentacle and fix the broken rail. Your share of the catch lands in the net on the pier, and you can take, bank or discard it from one window.
- Sailing sea monsters: from Sailing 15 monsters rise next to your boat. Your cannons sink them for XP, coins and drops, and bounties now hunt the real monster.
- Sailing crew: hire crewmates at the Crew Registrars. Gunners hit harder, salvagers find more, trawlers catch more and lookouts spot more at sea.
- Sailing salvage and events: shipwrecks give salvage you can sort at any shipwright for XP and rare finds. Castaways, lost crates and wind motes now show up while you sail.
- Construction: open House Options in the settings tab and press Viewer to add, move, turn and delete rooms for coins. A new house starts with one garden, and houses you built before keep every room.
Fixes
- Construction: House Options works, Teleport to House and the house portals work again, any nails can be used for furniture, and the outer corners of the house are walled.
- Fishing Trawler: leaks let in water faster, so you have to patch them and not only bail.
- Vet'ion, Calvar'ion and Vorkath: they no longer vanish at half health or at the first special attack.
- Zalcano: imbued tephra can be thrown while wielded.
- Bank chests: the ones in raid and minigame lobbies now open your bank.
- Falador hairdresser: all hairstyles and beards are listed again.
Keep the notes coming with ::t or the red Report button.